Game Industry Links 2015-07-28

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http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-2_8.htm
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http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-8_11.htm
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http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-2.htm
http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-2_3.htm
http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-2_9.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-3_2.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-3.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-3_3.htm
http://gameindustry.about.com/od/game-design/ss/Using-Word-In-A-Collaborative-Design-Environment_6.htm
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http://gameindustry.about.com/od/game-design/ss/Using-Word-In-A-Collaborative-Design-Environment_2.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_4.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_9.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_6.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_8.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_7.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_5.htm
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http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-2_2.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-4_6.htm
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http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-4_6.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-4_7.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-4_4.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-4_5.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-1_4.htm
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http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-1_2.htm
http://gameindustry.about.com/od/game-development/ss/Getting-Started-With-3d-Modeling-Sketchup-Part-5_2.htm
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http://gameindustry.about.com/od/game-development/a/How-To-Plan-A-Game-Development-Project.htm
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http://gameindustry.about.com/od/resources/fl/Socializing-at-Professional-Events-Part-4.htm
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http://gameindustry.about.com/od/trends/fr/Review-Shadowrun-Returns-pc-steam.htm
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http://gameindustry.about.com/od/Game-Reviews/fl/Review-Shadowrun-Returns-Dragonfall-PCSteam.htm
http://gameindustry.about.com/od/game-development/a/An-Introduction-To-Modo.htm
http://gameindustry.about.com/od/game-design/fl/World-of-Tanks-Free-to-Play-Done-Right-Part-3.htm
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http://gameindustry.about.com/od/Game-Reviews/fl/Review-The-Banner-Saga.htm
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http://gameindustry.about.com/od/game-design/fl/Shroud-of-the-Avatar-Selective-Multiplayer-Part-4.htm
http://gameindustry.about.com/od/game-design/fl/Shroud-of-the-Avatar-Selective-Multiplayer-Part-1.htm
http://gameindustry.about.com/od/lifestyle/fl/Thriving-at-Professional-Social-Events.htm
http://gameindustry.about.com/od/trends/fl/World-of-Tanks-Free-to-Play-Done-Right-Part-1.htm
http://gameindustry.about.com/od/trends/fl/Steam-In-Home-Streaming-and-the-Future-of-Virtualized-Gaming.htm
http://gameindustry.about.com/od/trends/fl/Review-Legend-of-Dungeon.htm
http://gameindustry.about.com/od/Game-Reviews/fl/Preview-Kerbal-Space-Program.htm
http://gameindustry.about.com/od/trends/fl/Interview-David-Helgason-CEO-Unity-Technologies-Part-2.htm
http://gameindustry.about.com/od/trends/fl/Interview-David-Helgason-CEO-Unity-Technologies-Part-3.htm
http://gameindustry.about.com/od/trends/fl/Review-BioShock-Infinite-PC.htm
http://gameindustry.about.com/od/game-design/fl/Shroud-of-the-Avatar-Selective-Multiplayer-Part-3.htm
http://gameindustry.about.com/od/trends/fl/Interview-David-Helgason-CEO-Unity-Technologies-Part-1.htm
http://gameindustry.about.com/od/game-development/a/Unite-2013-And-Unity-2-3-Preview.htm
http://gameindustry.about.com/od/mmo/fl/Richard-Garriott-Interview-Part-3.htm
http://gameindustry.about.com/od/mmo/fl/Richard-Garriott-Interview-Part-2.htm
http://gameindustry.about.com/od/mmo/fl/Richard-Garriott-Interview-Part-1.htm
http://gameindustry.about.com/od/glossary/fl/Alpha-Game-Software-Definition.htm
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http://gameindustry.about.com/od/game-design/fl/Kickstarter-Update-Planetary-Annihilation.htm
http://gameindustry.about.com/od/game-design/fl/Shroud-of-the-Avatar-Selective-Multiplayer-Part-2.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-Photoscan_3.htm
http://gameindustry.about.com/od/tutorials/ss/Photogrammetry-123d-Catch-Part-2.htm
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http://gameindustry.about.com/od/game-design/fr/Review-Plants-Vs-Zombies-2-Its-About-Time-ios-ipad.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-Photoscan_6.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-Photoscan.htm
http://gameindustry.about.com/od/tutorials/ss/Photogrammetry-123d-Catch-Part-2_4.htm
http://gameindustry.about.com/od/tutorials/ss/Photogrammetry-123d-Catch-Part-2_5.htm
http://gameindustry.about.com/od/tutorials/ss/Photogrammetry-123d-Catch-Part-2_6.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-Photoscan_4.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-Photoscan_5.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-Photoscan_2.htm
http://gameindustry.about.com/od/mobile-gaming/fr/Review-Ear-Monsters-ios.htm
http://gameindustry.about.com/od/game-design/fr/Frozen-Synapse-Review-Ios.htm
http://gameindustry.about.com/od/trends/fr/Review-Orcs-Must-Die-2-Pc.htm
http://gameindustry.about.com/od/trends/fr/Review-Lili-Ios.htm
http://gameindustry.about.com/od/trends/fr/Legend-Of-Grimrock-Review-Pc.htm
http://gameindustry.about.com/od/trends/fr/Fez-Review-Xbox-360.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_8.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_5.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_7.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_4.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_3.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_2.htm
http://gameindustry.about.com/od/game-development/ss/Creating-Realistic-Scenes-In-Sketchup-For-Rendering-Part-1_6.htm
http://gameindustry.about.com/od/game-development/ss/Introduction-To-3ds-Max-2013-Part-1.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures_2.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures_7.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3_7.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3_2.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3_3.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3_4.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-6-Importing-To-Udk.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures_5.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-6-Importing-To-Udk_3.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-6-Importing-To-Udk_4.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-6-Importing-To-Udk_5.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3_5.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures_6.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-3_6.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures_4.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures_3.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-4-Seamless-Textures.htm
http://gameindustry.about.com/od/tutorials/ss/Creating-Realistic-Photo-Textures-For-Games-Part-6-Importing-To-Udk_2.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-123d-Catch_2.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-123d-Catch.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-123d-Catch_4.htm
http://gameindustry.about.com/od/tutorials/ss/Getting-Started-With-Photogrammetry-123d-Catch_3.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Part-4_6.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Part-4_5.htm
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http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Part-4_2.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Part-3_4.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Part-4.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2_8.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2_3.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2_12.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2_11.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2_10.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2.htm
http://gameindustry.about.com/od/tutorials/ss/Uv-Mapping-In-3ds-Max-2013-Intermediate-Techniques-Part-2_9.htm
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