3D Sitemap - Page 1 2016-09-26

3D Careers - Launching a Career in 3D
If you're interested in launching a career in 3D computer graphics, you've come to the right place. This section will discuss both artistic and technical jobs in 3D, and the industries where 3D skills are most applicable. We provide a list of 3D studios, tips for developing your demo reel, and advice for landing a job in the industry.

Creating 3D: The Computer Graphics Pipeline
An introduction to the 3D computer graphics pipeline. We take a walk through the various steps of 3D production, including pre-production, modeling, texturing, lighting, animation, rendering, and visual effects compositing.

List of Top-Tier Animation and Visual Effects Studios
A focused list of animation studios at the top of the animation and visual effects fields, as well as what they do and their notable achievements.

How to Make a Successful Demo Reel for 3D Artists
When you go looking for a job in the CG industry, your demo reel is like a first impression. These tips will show you how to make a killer demo reel.

Marmoset Toolbag Software Review
We take a look at the Marmoset Toolbag, a standalone real-time rendering solution meant for look-development in game development pipelines.

How to Successfully Fund Your Indie Game on Kickstarter
Running a successful crowdfunding campaign takes tons of pre-planning and a well-balanced course of action involving generating awareness.

How to Sculpt Wood in ZBrush
We discuss some surefire techniques for sculpting great looking wood textures in Zbrush. Take your environment art production to the next level!

YouTube Channels for 3D Artists and Developers
Here are some amazing YouTube channels for aspiring concept artists, 3d modelers, and game developers that you need to see to advance your career.

Box Modeling Technique Defined
A 3D modeling technique in which the artist begins with a low-resolution primitive (typically a cube or sphere) and modifies the shape.

What is a "Spline" and Why is it Important
This article covers a few of the definitions of the word

What Is 3D Modeling?
3D modeling is used in a variety of industries and fields. Learn what 3D modeling is and how it works.

3D Computer Animation Books - Theory and Practice
A list of incredible books for 3D animators, with a nice mix between traditional animation theory and practical CG knowledge.

Introducing the Computer Graphics Pipeline
From pre-production to rendering, we'll give you a brief overview of the entire process, known in the industry as the computer graphics pipeline.

Texturing, Surfacing, UV Map Generation Software
A comprehensive list of software for texturing, baking normal maps, and laying out UVs for your 3D models, including Toolbag, Mudbox and ZBrush.

Films That Revolutionized Computer Graphics
We present five films that revolutionized the way we think about 3D visual effects. Each entry on this list pushed technical and artistic boundaries.

A List of 3D Forums & Communities
Showing your work is a crucial part of the artistic process. Here's a brief list that highlights some of best CG forums & communities on the web.

How to Learn Digital Figure Sculpture in Zbrush
If you're interested in becoming a character artist, at some point you'll probably ask, what's the best way to learn anatomy? We tackle that here.

Creating an Ambient Occlusion Render in Maya
A brief tutorial on how to create an ambient occlusion material in Maya to spruce up your work in progress renders, including application settings

Maya Lesson 1.5: Selection & Duplication
Accessing Maya's different selection modes. Learn how to push and pull faces, edges, and vertices, and much more.

Maya Lesson 1.5: Basic Component Selection
Selecting multiple components in Maya.

Maya Lesson 1.5: Advanced Selection Tools
More component selection tools in Autodesk Maya.

Maya Lesson 1.5: Duplication
Duplicating objects in Autodesk Maya.

Maya Lesson 1.5: Duplicate Special
Advanced duplication options in Autodesk Maya.

How are Visual Effects and Special Effects Different?
Visual effects is a blanket term to cover any method that creates an effect that could not be produced with regular photographic techniques. Learn more.

List of Full Suites of 3D Software Applications
A list of all the major full 3D production software applications in use by today's top production studios,

What is Topology in 3D Animation?
Topology in 3D refers to the geometric surface characteristics of a 3D object, characterized by polygon distribution and edge-flow.

Learning Maya: Navigating the Viewport - Page 2
Part one in our step by step training series for Autodesk Maya. Aimed at beginners, we'll walk through the Maya interface and introduce the basics.

Maya Lesson 1.1 - Introducing the User Interface
Part one in our training series for Autodesk Maya. We'll walk through the interface & introduce the basics of modeling, texturing, animation, and rendering.

Maya Lesson 1.1 - Switching Between Panels
Chapter one in our step by step training series for Autodesk Maya. Aimed at beginners, we'll walk through the Maya interface and introduce the basics of modeling, texturing, animation, and rendering.

Maya Lesson 1.1 - Changing a Panel's Camera
Chapter one in our step by step training series for Autodesk Maya. Aimed at beginners, we'll walk through the Maya interface and introduce the basics of modeling, texturing, animation, and rendering.

Maya Lesson 2.3 - Split Polygon Tool
Using the Split Polygon Tool in Maya.

Maya Lesson 2.3 - The Bridge Tool
Bridge is a convenient way of joining two pieces of geometry and is used quite frequently in contour modeling to fill gaps between edge rings. Learn how.

Maya Lesson 2.3 - Fill Hole
Filling holes in a 3D mesh.

Maya Lesson 2.3 - Filling Complex Holes
Filling complex holes with the split polygon tool in Maya.

Maya Lesson 2.3 - Split Polygon Tool (Continued)
Bridging gaps in Autodesk Maya. 3D.

Best 3D Training Subscriptions & CG Tutorial Sites
These are the absolute best places to go for self-paced instruction in 3d modeling, animation, visual effects, and game development.

5 Common Pitfalls of Beginning Modelers
In this article, we explore a small handful of issues that beginners to 3D modeling often struggle with, and offer suggestions for avoiding the traps.

3D Model Components - Vertices, Edges, Polygons & More
A breakdown of the major components of a 3D Model, covering the main types of 3D models, and an explanation of faces, edges, vertices, and shading networks.

Do I Need To Know How To Draw For 3D Modeling?
We explore whether or not it's time effective to focus on your 2D drawing and painting skills when your ultimate goal is a career in 3D computer graphics.

What Are the Best Schools for 3d Computer Animation?
While we believe that a student can become a successful animator anywhere, there are a handful of schools that give their students all the right tools.

How to Prepare Your Model for 3D Printing
We look at some tricks and techniques that will enable you to print your 3D models as easily and cheaply as possible.

Make Sure the Model is Seamless - Preparing a Model for 3D Printing
A five step look at the process required to properly prepare a digital model for the 3D printing process. We look at some tricks and techniques that will enable you to print your 3d models as easily and cheaply as possible.

Hollow the Model to Lower the Price - Preparing a Model for 3D Printing
A five step look at the process required to properly prepare a digital model for the 3D printing process. We look at some tricks and techniques that will enable you to print your 3d models as easily and cheaply as possible.

Eliminate Non-Manifold Geometry - 3D Printing
A five step look at the process required to properly prepare a digital model for the 3D printing process. We look at some tricks and techniques that will enable you to print your 3d models as easily and cheaply as possible. Page 4.

Check Surface Normals - Preparing a Model for 3D Printing
A five step look at the process required to properly prepare a digital model for the 3D printing process. We look at some tricks and techniques that will enable you to print your 3d models as easily and cheaply as possible.

Convert Your File - Preparing a Model for 3D Printing
A five step look at the process required to properly prepare a digital model for the 3D printing process. We look at some tricks and techniques that will enable you to print your 3d models as easily and cheaply as possible.

Essential Strategies for Selling Your 3D Models Online
Now that you know which sites you should be selling at, we'll take you through five tips to help get you on the right track in the 3D marketplace.

Free ZBrush Tutorials to Help You Level Up
A selection of free ZBrush tutorials from around the web to help you take your digital sculpting skills to the next level.

Free ZBrush Tutorials to Help You Level Up
A selection of free ZBrush tutorials from around the web to help you take your digital sculpting skills to the next level.

3D Contest List - Prominent CG Competitions
A list of prominent 3D contests to get involved in, if you've got some spare time and enjoy a good old fashioned challenge.

Why Doesn't 3D Work for Some People?
3D doesn't work for everybody, and I don't mean in the philosophical sense. In some cases, it really, physically, doesn't work. Why is that?

Maya Lesson 2.1: Beveling Edges
How to bevel edges in Maya. 3D.

Maya Lesson 2: Introducing the Modeling Toolset
To make finished 3D pieces, we need to learn how to modify the topology of our model by adding faces & edges where we need more detail or control.

Maya Lesson 2.1: Insert Edge Loop Tool
The insert edge loop tool is probably the single most important item in your modeling tool-set. It allows you to add resolution to your mesh.

Maya Lesson 2.1: Insert Edge Loop - Advanced Options
Advanced settings for Maya's insert edge loop tool.

Maya Lesson 2.1: Bevel Tool Continued
Advanced options for Maya's bevel tool.

Getting Started in 3D Modeling and Animation
Follow our three quick steps and you'll have a better idea of where you'd like to go with 3D (whether animation, 3D modeling, etc.) and how to get there.

The Basics of 3D
What is 3D? How and where is it used? We'll introduce 3D in all it's glory, give you a basic history of 3D computer graphics, and an explanation of how the illusion of 3D is produced in film, games, and television.

3D FAQ - Frequently Asked Questions about 3D Computer Graphics
Whether you're wondering how stereoscopic 3D works, what the heck

Surfacing 101 - Creating a UV Layout
Shading and texture artists are responsible for developing the surface detail for a 3D model. This includes color maps, textures and bump.

3D Software
Wondering which 3D software is best for you? We explore the different types of 3D software, including full 3D suites, digital sculpting applications, 3D game engines, and task-specific software, providing advantages and disadvantages of each.

Create Plants and Trees in Maya and Mental Ray
A two part tutorial on how to create foliage using paint effects in Maya.

Maya Tutorial Series - Modeling a Greek Column in Maya
A simple tutorial outlining the modeling process for a Greek column of the Doric order. Part of the Maya tutorial series.

Modeling a Greek Column in Maya - Finding Good Reference Images - Maya Tutorial Series
Gathering reference for the project.

Modeling a Greek Column in Maya - Blocking Out the Model - Maya Tutorial Series
In this lesson we'll begin blocking out the shaft of the column from a polygon cylinder.

Modeling a Greek Column in Maya - Tapering the Shaft - Maya Tutorial Series
In this lesson we'll add a slight taper to the column.

Modeling a Greek Column in Maya - Modeling the Cap and Base - Maya Tutorial Series
In this lesson we'll use the extrude tool to create a cap for the column.

Films We'd Love to See Re-released in 3D
Let's cut loose and have some fun! From Aliens to Akira, here are classic films we'd love to see find their way back into the cinema in 3D.

Films We'd Love to See Re-released in 3D
Let's cut loose and have some fun! From Aliens to Akira, here are classic films we'd love to see find their way back into the cinema in 3D.

Maya Lesson 1.4 - Scale
How to scale/resize objects in Maya.

Maya Lesson 1.4 - Object Manipulation Tools
An overview of Maya's object manipulation tools: translate, scale, and rotate. A look at some of the technical considerations of these tools.

Maya Lesson 1.4 - Translate (Move)
How to move objects in Maya using the translate (move) tool.

Maya Lesson 1.4 - Scale & Rotate
Scaling and rotating objects in Autodesk Maya.

Maya Lesson 1.4 - Using the Channel Box for Precision
Introducing Maya's channel box. 3D.

Maya Lesson 2.4 - Scene Organization
Organizing a scene in Maya. Lesson 2.4, scene organization, and other info on using this program.

Maya Lesson 2.4 - Isolating Objects
Use the

Maya Lesson 2.4 - Layers
Use layers to control the visibility and selectability of object sets.

Maya Lesson 2.4 - Hide/Show
Display > Hide Selected is another way to hide objects from view.

Setting Up the Default Folder Structure
Using the default folder structure in a Maya scene.

Setting the Project
Set the project to make sure Maya is saving to the correct directories.

Maya Lesson 1.2: Saving Your Maya Scene File
How to save your Maya scene file. Page 5.

Creating a New Project in Maya
Creating a New Project in Maya. Maya scene files can become quite complex, making proper project management very important.

Naming Your Maya Project
Naming your new Maya project and setting up scene directories.

Maya Lesson 2.2 - Extrusion
Extruding faces and edges in Maya. This slideshow explains how to use the extrude tool in this program to add additional geometry to a mesh.

Maya Lesson 2.2 - Keep Faces Together
Using the

Maya Lesson 2.2 - Non-manifold Geometry
Non-manifold geometry is one of the common pitfalls of beginning modelers.

Maya Lesson 2.2 - Surface Normals
Explaining surface normals in Maya.

The Top 3D Movies of All Time
Here is one man's opinion of the greatest stereoscopic 3D films. Films that use 3D technology are now commonplace, whereas they used to be a novelty.

Why You Need to Learn ZBrush (Now!)
ZBrush is on the absolute cutting edge of innovation in the computer graphics industry. Here's why now is a better time than ever to learn it.

Software Review - Moment of Inspiration (MoI)
Some first impressions with Triple Squid Software's Moment of Inspiration. Triple Squid Software’s MoI (Moment of Inspiration) modeler,

Maya Tutorial Series - Creating UV Maps for the Greek Column
In this lesson we go through the process of unwrapping the Greek column to create UV Maps that we'll use later on in the texturing process.

Top 10 Places to Sell Your 3D Models Online
These are the ten markets with the highest traffic, the best royalties, and the strongest reputations. Good luck!

Seven Common 3D Modeling Techniques for Film and Games
An introductory overview of six common techniques employed by 3D modelers in today's computer graphics industry.

8 Tips to Increase the Photo-Realism in Your Renders
A list of eight techniques that will improve your 3D renders and help you achieve a higher level of photo-realism.

Beginner Exercises for 3D Modelers
It's important to choose exercises early on that will help you successfully learn foundational techniques in your chosen software suite.

Maya Tutorial Series - Basic Render Settings
In this lesson, we'll begin looking at how we can set up some basic settings to help us get a good render out of Maya/Mental Ray.

Maya Tutorial Series - Setting the Renderer
How to activate the Mental Ray renderer in Maya.

Maya Tutorial Series - Aspect Ratio and Resolution
Setting the resolution and aspect ration of your Maya project.

Maya Tutorial Series - Basic Quality Settings
Basic quality and anti-aliasing settings in Mental Ray.

Maya Tutorial Series - Revised Render With New Settings
In this lesson we'll begin looking at how we can set up some basic settings to help us get a good render out of Maya/Mental Ray.

What is Rendering? - Finalizing the 3D Image
The final step in the 3D computer graphics pipeline, rendering is the process by which a 3D scene is translated into a final 2D image.

Popular Stand-Alone Rendering Solutions
Where to look for possible solutions if you find yourself struggling to achieve something in your render.

50 Great Concept, Animation, and Game Development Artists
Let's check out the work of 50 of the best artists working in 3D computer graphics, design, concept art, game development, and animation.

Other Resources
Looking for more 3D resources? The web is full of downloadable texture libraries, free model directories, tutorials, and inspiration. We'll show you where to look, and provide some freebies of our own!

15 Indispensable ZBrush Resources
Fifteen resources to help you make the most of your sculpting experience--from brushes to materials, to alpha sets, these free downloads will help you streamline your workflow and step up your sculpting.

15 Indispensable ZBrush Resources
Fifteen resources to help you make the most of your sculpting experience--from brushes to materials, to alpha sets, these free downloads will help you streamline your workflow and step up your sculpting.

Great Gifts For 3D Artists, Modelers & Animators
A list of fantastic gift ideas for a 3D artist. Digital artists might not need paints and canvases, but there are still a ton of things we need to keep our creative process running smoothly. Here are some of them.

What Is 3D Printing? - Exploring Additive Manufacturing
Ever wanted to turn your 3D models into real world objects? Here are the basics of 3D printing, so you can try it yourself.

Where to Successfully Sell Your 3D Models Online
An analysis of the ten largest markets for selling 3D models online. We work through the numbers and show you which 3D marketplace will be most worth your time and effort if you want to successfully drive sales and turn a profit.

3D Basics
We take an in depth look at some of the basics of 3D computer graphics, including 3D modeling, stereoscopic 3D, and 3D printing.

Revolving Curves In Maya - Modeling a Champagne Flute
Learn how to use Maya's

Revolving Curves in Maya - Revolve Options - Beginner Maya Training
Learn how to use create a champagne flute using Maya's revolve tool. This is a beginner level Maya tutorial.

Revolving Curves in Maya - Anatomy of a Curve - Beginner Maya Training
Learn how to use create a champagne flute using Maya's revolve tool. This is a beginner level Maya tutorial.

Revolving Curves in Maya - Drawing the Profile Curve - Beginner Maya Training
Learn how to use create a champagne flute using Maya's revolve tool. This is a beginner level Maya tutorial.

Revolving Curves in Maya - Beginner Maya Training
Learn how to use create a champagne flute using Maya's revolve tool. This is a beginner level Maya tutorial.

Introduction to Portfolio Building for CG & VFX
The first of a three part series on portfolio building for the 3D computer graphics, animation, games, and visual effects industry.

Sculpt Wood in ZBrush - Environment Art Series
The second part of our discussion on wood sculpting techniques in ZBrush. In this section we discuss surface grain, detailing techniques, and begin looking at the high-to-low XNormal baking workflow.

How to Use Maya's Lattice Tool or Lattice Deformer
A brief introduction to the lattice tool in Autodesk Maya. How to use it and how it can improve your modeling.

8 Tips to Create Really Bad 3D Renders
Since it's ever artist's dream to create stunningly bad CG, we go through eight key steps for producing the worst 3D images imaginable. From turning off anti-aliasing, to never using reference—follow these steps and your artwork will look worse than ever before!

7 Books on 3D Modeling & Digital Sculpting
A list of some of the best books on the market for someone looking to improve their 3D modeling, digital sculpting, or rendering skills. Six

Polygonal 3D Modeling Common Box and Edge Workflows
A concise walk-through of common polygonal modeling workflows for box and edge modeling.

10 Pioneers in 3D Computer Graphics
10 pioneering computer scientists who played instrumental parts in shaping 3d computer graphics into the industry that it is today. From normal mapping to sub-surface scattering, these men are the reason today's films and game look so darn good.

Roadblocks and Implications for 3D Printing
Continuing our series on 3D printing, we explore some of the roadblocks and implications faced by the technology in the coming years.

List of Free 3D Modeling, Animation, and Rendering Software
A list of useful 3d software packages that are available free of charge for beginners to modeling, animation, and rendering.

10 Principles of 3D Printing Excerpt
Hod Lipson & Melba Kurman discuss how and why 3D printing will change the world, in an excellent overview excerpted from their recent book

Rendering Terminology Explained
We take a brief look at some of the terminology and jargon related to 3D rendering and rendering software, specifically the difference between biased and unbiased rendering.

Guide to 3D Lighting Techniques for Digital Animation
An introduction to the six types of lights in Maya and 3ds Max.

Standard 3D Lighting Techniques in Maya and 3DS Max
An introduction to the six types of lights- point/omni, directional, spot, area, volume and ambient - in Maya and 3DS Max. Page 2.

3D Defined in Computer Graphics and Film
A very broad introduction to the world of 3D computer graphics and film. We define the term in a general sense, and then explain how it relates film, games, and animation.

6 Quick Tips for Interesting CG Lighting
Good lighting can make or break a render. Here are some easy tips to ensure that your 3D images always have great lighting.

Best Cities to Start a Career in 3D - Part 2
Looking to start your career in computer graphics? Here are the 10 cities you should consider living in when beginning a career in 3D computer graphics.

Supplemental Skills for Success in 3D - Part 1
A list of twelve non-3D skills that can supplement a 3D curriculum, and help make you a better artist. From life-drawing, to computer science, to acting—these are the things you should be doing when you're not making 3D.

Good CG Lighting and Why It's Important - The Under-Appreciated Art of Lighting in 3D
A discussion on the under-appreciated art of good CG lighting, and some advice to spruce up your images and set yourself apart.

nDo2 First Impressions - Speed Up Your Normal Map Creation With nDo
Recently had a go with the trial version of NDO2, Quixel's flagship normal mapping utility. Here are my thoughts and first impressions.

Best Cities to Start a Career in 3D - Part 1
A list containing 10 of the top places to start a career in computer graphics. From the obvious (Los Angeles) to the not so obvious (your bedroom), these are the places you want to be if you're looking for a career in 3D.

What is Concept Sculpting? - How Concept Sculpting in ZBrush or Mudbox Can Improve Your Design Workflow
Concept sculptors forgo traditional 2D design tools like Photoshop and Painter, and and instead work directly in a digital sculpting application like ZBrush or Mudbox. Here are some reasons to add concept sculpting to your character design toolkit

First Look – Quixel dDo Texturing Framework
We take a look at Quixel's brand new dDo plugin for Photoshop, and examine how it can help streamline your game-art texturing workflow.

How to Render Glass in Maya and Mental Ray
Shader Recipe Series. We present a surefire way to create a physically accurate glass material using the Mia_material_x shader in Mental Ray for Maya.

Rendering Paint Effects Trees in Mental Ray - Tutorial
A brief tutorial that explains how to render paint effects plants in Mental Ray.

How to Learn Digital Figure Sculpture in Zbrush or Mudbox – Anatomy for 3D Artists - Part 2
If you're interested in becoming a character artist, at some point you'll probably ask the question—what's the best way to learn anatomy? Here are five tips for the 3D artist.

What is Subsurface Scattering?
We take a look at a common material phenomenon known in the CG community as subsurface scattering, and explore how it can be applied to your images to make them more lifelike.

Quotes About 3D – Where Your Favorite Directors Stand on Stereoscopic 3D
A collection of quotes about stereoscopic 3D from some of the most important directors in Hollywood.

Maya Training Series - Keyboard Shortcut Cheat-sheet
A reference sheet with some of the most commonly used keyboard shortcuts in Autodesk Maya. Perfect for Maya beginners.

5 Techniques to Speed up Your Modeling in Maya
Here are five incredibly useful tools that will speed up your modeling workflow in Autodesk Maya.

Welcome to the 3D Web - 8 Mind-blowing WebGL Demos
The modern web browser has come an awful long way from its humble beginnings at the dawn of the internet. Here are ten amazing examples of WebGL in action!

Maya Training Series - Introduction
Part one in our step by step training series for Autodesk Maya. Oriented toward beginners, we'll walk through the Maya interface and introduce the basics of modeling, texturing, animation, and rendering.

Blog


What is Rigging? - Preparing a 3D Model For Animation
Before a 3D model can be animated, it must be passed to a character technical director (TD) for a process called rigging. When rigging a model, the mesh is bound to a digital

How to Choose a 3D Software Suite
Wondering which 3D software to purchase? This is an overview of the different types of 3D software available, and recommendations for choosing the 3D software suite that's right for you. We'll go through full 3D packages, digital sculpting tools, game engines, and free applications.

Surfacing 101: How Texture Maps Are Made
In this three-part series, we explore the third segment of the computer graphics pipeline—surfacing. Shading and texture artists are responsible for developing the surface detail for a 3D model. This includes color maps, textures, bump or normal mapping, and developing a realistic surface shader to determine how the model will react with light.

3D Computing: Great CG Studio Showreels
Here are twenty incredible studio showreels that showcase some of the most impressive CG work -- VFX, animation, and motion graphics -- from 2012 and 2013.

3D Computing: Great CG Studio Showreels
Here are twenty incredible studio showreels that showcase some of the most impressive CG work -- VFX, animation, and motion graphics -- from 2012 and 2013.

What Is the Uncanny Valley in Computer Graphics?
Coined in 1970 by Japanese robotics professor Masahiro Mori, the term is explained here.

How Important are ZBrush / Mudbox to the Gaming Industry? - CG FAQ
In or latest FAQ installment, we examine how important it is to know a digital sculpting app if you plan to pursue a career in game development.

Long-term Promises of 3d Printing - The Future of 3D Printing
We take a look at some of the most important long-term promises of 3d printing.

Fabricated: The New World of 3D Printing - Book Review
Our book review for Fabricated: The New World Of 3d Printing, by Hod Lipson and Melba Kurman

Essential Texturing Resources for 3D Artists - Libraries, Software, and Tutorials
A list of tips, tricks, texture libraries, software suggestions, and tutorials to help you successfully conquer the dark art of texturing your 3D models.

Finishing a 3D Render – A Post-Production Checklist - Part 2
Your raw render should never be your finished image! In this article we take a look at all the ways you can use post processing to bring your finished work to an entirely new level of polish and realism.

Finishing a 3D Render – A Post-Production Checklist - Part 1
Your raw render should never be your finished image! In this article we take a look at all the ways you can use post processing to bring your finished work to an entirely new level of polish and realism.

Allegorithmic Substance Designer 3.5 - Software Review
We go hands on with Allegorithmic's procedural texturing framework, Substance Designer 3.5, and see what the software is capable of.

Marvelous Designer 2 For Digital Artists - Software Review
We go hands on with Marvelous Designer 2, explore its utility as a tool for digital artists, and talk about some of our first impressions with the software.

Software Review - World Machine
We take a look at the World Machine 3D terrain generator for digital artists, game developers, and visual effects.

Why are Film Effects So Much Better Than Video Game Graphics?
Film effects and video game graphics are two sides of the same coin, but they share as many differences as they do similarities. We take a look at why film renders are so much more realistic than video game graphics.

Knald Open Beta - First Impressions
We take a first look at Knald's open beta, and delve into the software's capabilities as a GPU based map extraction tool

What is Normal Mapping?
Normal mapping is one of the most important concepts in gameart. Let's answer some basic questions about the technology.

Portfolio Building for Computer Graphics - What to Include in Your CG Portfolio - A Rhythm & Hues Case Study
In the third entry in our series on portfolio building for the 3D computer graphics industry, we focus on what you should include in your portfolio, using a job posting from Rhythm & Hues as a case study.

3D Beyond Entertainment – Jobs in Computer Graphics Outside of Film & Games
We look at ten different job markets outside of entertainment where CG artists can look for work.

3D Career Sites and Job Boards - Finding a Job in Animation, VFX, or Game Development
A list of job boards for anyone seeking a career in 3D animation, visual effects, or game development.

Upcoming 3D Movies Summer 2013 - Blockbuster Edition
A list of all stereoscopic 3D movies scheduled for release during the 2013 summer blockbuster season. Covers all 3D films in May, June, and July.

Upcoming 3D Movies - Fall 2013
A comprehensive guide to upcoming 3D movies for fall 2013. There are (number here)--- 3D films scheduled for September, October, and November.

3D - Careers, Visual Effects and Movie Resources
Your comprehensive guide for all things 3D. We provide up to date information on 3D computer graphics, visual effects and 3D movie careers.

Maya Training Series 1.3 - Construction Parameters
Object creation in Autodesk Maya 2011 - Changing an object's construction parameters. Page 2.

Maya Training Series 1.3 - Display Modes
Object creation in Autodesk Maya 2011 - Exploring Maya's four major display modes. Page 3.

Maya Training Series 1.3 - Construction History
Object creation in Autodesk Maya 2011 - Construction history and inputs. Page 4.

Surfacing 101 - Shader Networks & Surface Materials
Shaders, or surface materials, are instrumental in giving a 3D model it's visual appearance. A shader is a programmed set of instructions, which tells a 3D render engine like Mental Ray how a 3D model should interact with light.

Maya Training Series 1.3 - Creating a Polygon Primitive
Object creation in Autodesk Maya 2011 - Creating primitive polygon shapes.

Glossary of 3D Terms - B
Learn the ins and outs of 3D computer graphics by mastering its lingo and terminology. Exploring terms that begin with B.

Glossary of 3D Terms - D
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with D.

Glossary of 3D Terms - O
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with O.

Glossary of 3D Terms - Q
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with Q.

Glossary of 3D Terms - R
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with R.

Glossary of 3D Terms - S
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with S.

Glossary of 3D Terms - U
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with U.

3D Glossary - Glossary of 3D Terms
The wide world of 3D is jam-packed with jargon. We'll take you from anti-aliasing to z-depth in our comprehensive glossary of 3D terms, and teach you how to decode the industry's most arcane lingo.

Glossary of 3D Terms - I
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with I.

Glossary of 3D Terms - J
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with J.

Glossary of 3D Terms - M
Learn the ins and outs of 3D computer graphics by mastering the lingo and terminology. Exploring terms that begin with M.

3D Television
With the success of 3D in theaters everywhere, consumers have flocked to their electronics dealers to bring the experience. The last year has seen rapid expansion in the 3D television market, with no signs of slowing down. We'll walk you through some of the major decisions you'll need to consider when purchasing a 3D enabled TV of your own.

Computer Animation
Pixar and DreamWorks have been making fantastic films for a long time, but the last few years have been exceptionally great for computer animation. Films like Toy Story 3, How to Train Your Dragon, and Rango have pushed the art to new levels of maturity and polish. You might even call it an animated golden age.

Level of Detail
Level of Detail, or LOD, is a technique applied in real-time graphics pipelines to increase the efficiency at which a scene can be rendered.

Edge Loop
A set of continuous edges across a three-dimensional surface. An edge loop typically flows uninterrupted around an object with the terminal vertex connecting to the lead edge, assuming the loop always passes through four way edge junctions.

Rigging
An intermediary step in the computer graphics pipeline, rigging is the process by which a technical director prepares a 3D model for animation.