Game Industry Sitemap - Page 1 2016-09-26

- By Category
An index of categories in the

Game Dev Tutorials
Tutorials for aspiring game developers

Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.

Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.

Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.

Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.

Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.

Getting Started with Photogrammetry: Photoscan
A primer on getting started with Agisoft Photoscan, a photo-to-3D model conversion software package.

Game Reviews
Find out about the games you should be playing right now.

Game Consoles
What's new and important in the world of video game consoles.

Game Design
Game design: the planning and iterative improvement that is involved in making games for Xbox, PS3, Wii, Vita, GBA, iPhone, iPad, and Android devices.

Game Development
How to develop games: hands-on, technical details of the game creation process.

Game Industry Life
The human side of game development.

Massive Multiplayer Online Gaming
Current information on developing massive multiplayer games.

Mobile Gaming
Current information about developing for mobile platforms.

Resources
General resources for those looking for more information on the video game industry.

Trends
All that's going on in the video game industry: indie games, crowdfunding, business news, and more.

Web Gaming
What's happening in the world of web-based gaming.

Game Industry Career Resources
About.com's guide to finding work in the game industry

Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.

Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.

Step 2: Create a New Project
A primer on using Autodesk's free photo-to-3D model conversion software.

Getting Started with Photogrammetry: 123D Catch
A primer on using Autodesk's free photo-to-3D model conversion software.

Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.

Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.

Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.

Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.

Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.

Photogrammetry: Photoscan – Part 2
Part two in a series on how to use Agisoft Photoscan in game development.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Creating realistic scenes in SketchUp for rendering - Part 1
First part of a series on creating a realistic scene in SketchUp.

Browse to Perforce Workspace Root Folder
A how-to guide for customizing your Perforce server installation on Windows.

Do Not Add Files to Server At This Time
A how-to guide for customizing your Perforce server installation on Windows.

Create a Test File to Add to the Depot
A how-to guide for customizing your Perforce server installation on Windows.

Add the Test File to the Repository
A how-to guide for customizing your Perforce server installation on Windows.

Submit the Test File to the Repository
A how-to guide for customizing your Perforce server installation on Windows.

Configuration Complete!
A how-to guide for customizing your Perforce server installation on Windows.

Install the Perforce Visual Client (P4V)
A how-to guide for customizing your Perforce server installation on Windows.

Confirm the P4V Client Connection Settings
A how-to guide for customizing your Perforce server installation on Windows.

Confirm Perforce Connectivity
A how-to guide for customizing your Perforce server installation on Windows.

Confirm Superuser Control
A how-to guide for customizing your Perforce server installation on Windows.

Confirm Settings in P4Admin
A how-to guide for customizing your Perforce server installation on Windows.

Run P4V
A how-to guide for customizing your Perforce server installation on Windows.

Confirm P4V Connection Settings
A how-to guide for customizing your Perforce server installation on Windows.

Create a New Workspace
A how-to guide for customizing your Perforce server installation on Windows.

Installing the Perforce Visual Client (P4V) and P4Admin on the Server
A how-to guide for customizing your Perforce server installation on Windows.

verywell
verywell. Game Industry.

Installing and Configuring Perforce on Windows
How to install a Perforce Server for game development.

Relocate the Perforce transaction log file
How to install a Perforce Server for game development.

Move the Perforce journal file
How to install a Perforce Server for game development.

Open the Perforce depot configuration
How to install a Perforce Server for game development.

Relocate the Perforce Depot
How to install a Perforce Server for game development.

Create and Allocate Storage for the Perforce Server
How to install a Perforce Server for game development.

Download the Perforce Server Installer
How to install a Perforce Server for game development.

Configure the Perforce installer options
How to install a Perforce Server for game development.

Configure the Perforce Client Options
How to install a Perforce Server for game development.

Click to Complete the Install
How to install a Perforce Server for game development.

Customizing The Perforce Server Installation
How to install a Perforce Server for game development.

Edit the Perforce Server Registry Values
How to install a Perforce Server for game development.

Configure the Perforce Server Parameters
How to install a Perforce Server for game development.

What is Crunch Time in the Game Industry?
A discussion of crunch time in the game industry. What it is, and how studios are trying to fix it.

AAA Game - Definition
A high-quality title with a large budget.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

3D Modeling Intro – SketchUp - Exercise 8
Part eight of a series on learning the basics of 3D modeling for game development, using SketchUp.

Introduction to 3ds Max 2013 - Part 3
Third in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 3
Third in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 3
Third in a series on introducing new users to Autodesk 3ds Max

Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.

Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.

Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.

Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.

Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.

Using Word in a Collaborative Design Environment
How to use Microsoft Word's change tracking features to work better with a team.

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 2
Second in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max

Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max

Glossary
Your guide to the terminology you need to get by in the game industry.

Blog


How Do You Get A Job In The Game Industry? - Part 1
The first in a series on what a new potential employee needs to know to get a job in the video game industry.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

Intro to UV Mapping in 3ds Max 2013
An introduction to UV mapping techniques in 3ds Max 2013.

How to Get a Job in the Game Industry – Part 2
How to apply for a game industry job.

How to Plan a Game Development Project
How to lay the groundwork for a game development project.

Intro to Creating Realistic Photo Textures in Games
How to get started with basic concepts for shooting your own photos for game texture use.

How To Get Started Designing Games for Mobile
There are some high-level basic concepts to be conscious of when getting started with game design for mobile devices.

Unreal Engine 4 First Look
An analysis of the first set of features revealed for Epic's upcoming Unreal Engine 4.

What Are The Top 5 Innovative Games of 2012?
A look at the top five games of 2012 for innovative design.

Review - Mass Effect 3
Review of the cross-platform game, Mass Effect 3.

Review: Shadowrun Returns (PC/Steam)
A review of Shadowrun Returns for the Windows platform

An Introduction to MODO
An introduction to the feature set of MODO 701

World of Tanks: Free-to-Play Done Right - Part 2
Analysis of the World of Tanks free-to-play model, part 2.

Review - Legend of Dungeon
Review of Legend of Dungeon by Robot Loves Kitty

Review - The Banner Saga
Review of Stoic Studio's The Banner Saga

Steam In-Home Streaming and the Future of Virtualized Gaming
What is the current state of game streaming, and how does it impact the future of game development?

Alpha game software - definition
The definition of alpha game software

Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets.

Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 2.

Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 3.

Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 4.

Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 5.

Photogrammetry: 123D Catch – Part 2
Part two in the series on photogrammetry, on how to get started using 123D Catch to create game assets. Page 6.

Review: Ear Monsters (iOS)
A review of Ear Monsters for iOS.

FEZ Review (Xbox 360)
A review of the innovative 2D/3D platformer, FEZ, for XBLA.

Review - Lili (iOS)
A review of Lili for iOS. Game Industry.

Review - Orcs Must Die! 2 (PC)
A look at Robot Entertainment's sequel, Orcs Must Die! 2.

Frozen Synapse – Review – iOS
A review of the iOS port of Frozen Synapse

Introduction to 3ds Max 2013 - Part 1
First in a series on introducing new users to Autodesk 3ds Max

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013. Page 2.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013. Page 3.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013. Page 4.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013. Page 5.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013. Page 6.

UV Mapping in 3ds Max 2013 - Intermediate Techniques - Part 3
A primer in the use of displacement and bump maps in 3ds Max 2013. Page 7.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use. Page 2.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use. Page 3.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use. Page 4.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use. Page 5.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use. Page 6.

Creating Realistic Photo Textures for Games - Part 4: Seamless Textures
How to use Genetica to create seamless tiles for game development use. Page 7.

Mod
The process of taking an existing game and modifying the game assets (code, art, sound, etc) to make a new, unique, game experience.

Stinger
A stinger is a short piece of music intended to be played once and stopped, usually accompanying an on-screen action.

How Do You Get A Job In The Game Industry? – Part 3
How to build an online presence for game industry job seekers.

Creating Realistic Photo Textures For Games - Part 1
Getting started with the basics of camera settings as they relate to texture photography.

3D Modeling Intro – SketchUp - Exercise 1
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp.

Initializing Your Scene
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 2.

Basic Layout
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 3.

Drawing a Line
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 4.

Drawing a Square
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 5.

The Pull Tool
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 6.

Creating a Solid
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 7.

Finishing the Cube
Exercise one of a series on learning the basics of 3D modeling for game development, using SketchUp. Page 8.

Configure the Perforce Typemap
How to customize a game development-ready Perforce server, including SSL for remote access.

Set the Perforce SSL Environment Variable
How to customize a game development-ready Perforce server, including SSL for remote access. Page 2.

Configure the SSL Certificate Request
How to customize a game development-ready Perforce server, including SSL for remote access. Page 3.

Generate the SSL Certificate
How to customize a game development-ready Perforce server, including SSL for remote access. Page 4.

Change the Perforce Service User Account
How to customize a game development-ready Perforce server, including SSL for remote access. Page 5.

Enable SSL for the Perforce Server
How to customize a game development-ready Perforce server, including SSL for remote access. Page 6.

Enable SSL for P4Admin
How to customize a game development-ready Perforce server, including SSL for remote access. Page 7.

Enable Password Security
How to customize a game development-ready Perforce server, including SSL for remote access. Page 8.

Unity Engine Feature Guide
Reference for developers evaluating Unity versus other engine choices.

The Importance Of Version Control Management In Game Development
A look into the necessity of using source control in modern software development.

UDK Feature Guide
A look into the features supported by the free version of Unreal Engine, UDK.

How To Participate In A Private Playtest
A guide to making a good impression in a game company's private playtest session.

BADLAND (iOS/iPad)
We take a look at the artfully done BADLAND, a side-scrolling race against time game on iOS.

Game Industry on About.com
Game development tips and tricks, job search info, guides, game industry trends, and more.